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Updated in 2017/2/20 下午 05:33:34      Viewed: 119 times      (Journal Article)
Journal of Physics: Conference Series 710 (1): 012016 (2016)

Application of the Augmented Reality in prototyping the educational simulator in sport - the example of judo

Wojciech B Cieślńiski and Janusz Sobecki and Paweł A Piepiora and Zbigniew N Piepiora and Kazimierz Witkowski
ABSTRACT
The mental training (Galloway, 2011) is one of the measures of the psychological preparation in sport. Especially such as the judo discipline requires the mental training, due to the fact that the judo is a combat sport, the direct, physical confrontation of two opponents. Hence the mental preparation should be an essential element of preparing for the sports fight. In the article are described the basics of the AR systems and presents selected elements of the AR systems: sight glasses Vuzix glasses, Kinect sensor and an interactive floor Multitap. Next, there are proposed the scenarios for using the AR in the mental training which are based on using both Vuzix glasses type head as well as the interactive floor Multitap. All options, except for the last, are provided for using the Kinect sensor. In addition, these variants differ as to the primary user of the system. It can be an competitor, his coach the competitor and the coach at the same time. In the end of the article are presented methods of exploring, both, the effectiveness and usefulness, and/or the User Experience of the proposed prototypes. There are presented three educational training simulator prototype models in sport (judo) describing their functionality based on the theory of sports training (the cyclical nature of sports training) and the theory of subtle interactions, enabling an explanation of the effects of sports training using the augmented reality technology.
ISSN: 1742-6596